VIDEO GAME DEMO
Treatment file
Concept; to produce a demo version of an imaginary video
game based on the style of early 8-bit 2D games. Set in New York City the game
centres around the main character – an as yet unnamed junkie – whose objective
is to collect as many packages of drugs as possible, as he proceeds through
each level. The player controls his movement as he navigates his way around the
various scenes, avoiding the drugs gang members while collecting their hidden
drugs. Each drugs package he collects adds to his energy levels – which are
continuously dropping against a clock timer/counter. The target at the end of
the level is the main stash which gives him a “high” where the gang members
turn into monsters which he fights and defeats to reach the end of the level.
Alternatively if he fails to find any hidden packages his energy levels fade
out and he dies.
This concept is an early draft and subject to several
changes.
After a re-think we decided to change the objective of the
character. Not wanting to involve the inclusion of “hard” drugs we turned the
drug into a newly created chemical that our main character is trying to recover
from his apartment. The value of this “new” drug is that it reveals – to the
user – whether or not other people are alien monsters. Based on a stealth game,
the player control’s the main character whose objective is to recover the drug,
which he then takes, and it reveals the aliens to him. He then fights and kills
aliens to gain points. He is also against a clock/timer and his energy levels
fall according to how much time he takes to recover the drug. So there is a
risk of his energy level running out and him dying. Influences come from games
such as ‘streets of rage’ where we’ve adopted the same isometric viewpoint which
allows for forward and backward movement along with the more traditional left
and right.
Mood board; The first 3 images relate to the movies we’ve
watched as part of our research into the lifestyle or effects of drug use.

Some of the games that we drew influence from include ‘Streets
of rage’,’ Mark of the Ninja’ and Metal gear solid’.


Some
of the reference images for our character designs

Plot; Set in modern day New York, society has been
infiltrated by aliens and the only way to detect them is by taking the new
drug, called “it”. This gives the taker a high that reveals aliens as monsters
which must then be killed. Our characters apartment has been taken over by
aliens disguised as police, who are trying to prevent him from getting the
drug. His task for this level is to sneak into his apartment, get past the
aliens and recover his drugs. He then has to take the drug and kill the aliens
to complete the level. Along with the risk of being killed by the aliens, there
is also a race against time as his energy levels deplete and can run out –
causing him to die.








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